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The Multi-Purpose Mind Card Game that helps you build great habits
Are you ready to play the fun-filled joyful Challenging HabitZup Mind Card Game?
For everyone 🙂
Anyone over the age of 6 can play it comfortably. Those below will require parents playing with them to help read and make sense of sentences. We designed it initially for parents to use it to engage their children meaningfully, instead of asking them to watch TV and improve bonding! But it extends beyond parents and children, as we found out.
Aliens in UFOs use HabitZup to get human habits 😉
2-6 players for a group game.
You can choose to play it individually too.
Basically, the game has habit cards – each card is a different habit. Players draw cards, finding and making pairs of positive and negative traits, in turn understanding each of the habits, while playing fun strategy cards (find out more about these by placing your order!).
There are habit-building tasks and positive affirmations on each card.
In addition, any player can share their stories and experiences related to any habit card they get.
It’s learning with love and laughter. Education with entertainment. Yes!
20-30 minutes.
There are two types of Habit Cards.
Miracle cards are Yellow in colour. You can pair with any Habit Card.
Support Cards are made in Blue colour. You can pair it with relevant negative Habit Card only
Elemental cards are Indigo in colour. These are special cards. Won as a reward for making 3 pairs. It also acts as a protection against Action Cards.
Elemental cards has special message for you.
Orange color cards are Action Cards. They bring fun and also challenges to the game. They help you to get more cards or delay others from making pairs.
Person with most number of pairs at the end of the game.
If two or more players have made same number of pairs, then, person with most number of green-pink pairs.
There are multiple ways to play – as a group or even individually. See How To Play More
Follow the instructions on the card. You can read the affirmation or share an experience related to cards or act out the emojis.
Take a random card from anyone of your choice. Before taking, give a compliment to the player.
You can pick an elemental card. Keep it on the floor with you on display to show your protection against Action Cards.
When action card is played against you, you can play the elemental card on top of the action card to block it. After this, take the elemental card out of the pile and place it along with other elemental cards.
You don’t get a card as a reward.
You can use two green-one pink or three green cards to form a math triple if the numbers on the cards form a simple math formula (addition, subtraction, multiplication or division).
Example: 1 green + 4 pink = 5 green
2 green x 8 green = 16 green
Math triples are added for young math enthusiast to get engaged more.
When you play Organise Card, you can re-arrange your existing pairs to make more number pairs. You need to do the re-arrangement with in a minute.
After a minute, you cannot change.
When you play Mix Card, all the action cards on floor go back to draw pile (except Mix Card), and shuffled. Now players can get these action cards again to make more fun.
When you makes a pair, player who has “Undo” card can put undo on top of your pair. The pair goes back to the draw pile and shuffled.
Player need not be the immediate player.
For example,
Player 1 makes the pair. Player 2 does not have the “Undo Card”. But Player 3 has the “Undo Card”. Player 3 can play the Undo card.
Play ends when the draw pile becomes empty. Typically, it takes about 20-30 minutes.
If you are in a time-crunch, but game for building habits, you can time-box it like 15 minutes or so.
You can swap all in hand cards with anyone of your choice. The pairs cannot be swapped.
If the other player does not have any cards in hand, only your cards goes to them.